Operator 1 Production
Start-Up Procedure for Operator 1
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[ ] Load up the scene / level you are using and send to the wall
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[ ] Make sure the capture machine is showing the image coming from the camera in the correct color space
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[ ] Set color temperature on Bromption Global Colour Output. Take into consideration camera white balance value in Kelvin and the effect of lights in the scene.
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[ ] Adjust brightness of screen in Brompton Global Colour Output.
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[ ] Adjust RGB Gain
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[ ] If LUT is required put it in camera and shoot the actor AND the wall with a single LUT.
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[ ] Color correct in post process volume in game to get the look you want.